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— | resources:eval:user-guides:eval-adsd3100-nxz [27 Jul 2021 19:22] – [ToF SDK] Harshvardhan Bhatia | ||
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+ | ====== EVAL-ADSD3100-NXZ [under construction] ====== | ||
+ | Analog Devices 3D time of flight (ToF) camera products capture depth information, | ||
+ | |||
+ | For more information see: [[https:// | ||
+ | |||
+ | =====Introduction===== | ||
+ | The EVAL-ADSD3100-NXZ time of flight (ToF) evaluation kit is a complete high-resolution (1Mpixel) 3D depth camera system assembled with the NXP i.MX 8M Plus processor. The camera supports USB connectivity to a PC for real-time visualization, | ||
+ | {{ : | ||
+ | |||
+ | ====Key Features==== | ||
+ | |||
+ | <WRAP indent> | ||
+ | |Resolution: | ||
+ | |Illumination: | ||
+ | |Field of view: |FOV 51°x51°| | ||
+ | |Operating range: |up to 3.5m @ 90% reflectance (native)| | ||
+ | |Depth Noise: |< 6mm| | ||
+ | |Accuracy: |+/- 3mm depth error| | ||
+ | |||
+ | Modes of operation: | ||
+ | * 1024 x 1024 | ||
+ | * 512 x 512 (binned) | ||
+ | * 320 * 288 (narrow binned) | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | **The full system hardware includes:** | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **Illumination Board** | ||
+ | |||
+ | **Sensor Board** | ||
+ | |||
+ | **i.MX8 M Plus SOM** | ||
+ | |||
+ | **Camera Interface Board** | ||
+ | |||
+ | ---- | ||
+ | |||
+ | =====System Setup and Evaluation===== | ||
+ | |||
+ | ====System Requirements==== | ||
+ | |||
+ | ====USB and Power==== | ||
+ | * USB 3.0 (5Gbps) - Type C | ||
+ | * 3A | ||
+ | |||
+ | ====Dimensions==== | ||
+ | * 38mm x 72.5mm x 87mm | ||
+ | * {{ : | ||
+ | |||
+ | ====Download Evaluation Software==== | ||
+ | Installer for GUI and data collect can be found here : | ||
+ | |||
+ | ====ToF SDK==== | ||
+ | [[repo> | ||
+ | ====Laser Safety==== | ||
+ | |||
+ | ====Operating Environment==== | ||
+ | |||
+ | ---- | ||
+ | |||
+ | =====Application Development==== | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | =====Help and Support===== | ||
+ | |||
+ | ---- | ||
+ | |||
+ | =====Terms===== | ||
+ | * FOI (Field of Illumination) | ||
+ | * FOV (Field of View) | ||
+ | * FPS (Frames per Second) |